Thus, in the case supposed, the player, after claiming "fifteen eight," would go on to say "and six for a pair-royal, fourteen." The next thing to be noted is the presence of any pairs, pair-royal, or double pair-royal. Thus three fives and a ten or court card make (apart from their value under other aspects) four fifteens (technically spoken of as "fifteen eight" ), each of the fives forming one fifteen with the ten, and the three fives united forming another. The first point noted is the fifteens they may contain, two points being reckoned for each, and the cards being combined in every possible way to make that number. turn up their cards, and reckon how many points they may contain conjointly with the turn-up card, which is regarded as belonging, for this purpose, to the hand of each player, as also to the "crib" of the dealer. The hand being over, the players, beginning with the non-dealer, proceed to "show," i.e. This (at five-card cribbage) terminates the hand. If they make thirty-one exactly, he scores two if not, he scores one for "last card," i.e. If, when the cards on the table approach thirty-one, the player whose turn it is can go no further without passing that number, he says, "Go." His opponent then plays any other card or cards up to that limit. If either player makes thirty-one, he scores two in like manner. Ace, king, queen, do not count as a sequence.įifteen or Thirty-one.-A player whose card makes, with those already exposed, the number fifteen, scores two. The highest number that can be scored for a sequence is seven, for ace, two, three, four, five, six, seven. If A now plays a four, he is entitled to score five for the complete sequence. Suppose, again, that A has played a five and a three, and B a two and a six. If B can play either a six or a two, he will be entitled to score four and if A can then add another card at either end, he will score five. If A now plays either a six or a three, he is entitled to score a run of three (three points). ![]() Thus, suppose that A plays a five, and B a four. The sequence need not be played in regular order, so long as the cards exposed for the time being form an unbroken series. Sequences, or Runs.-Three or more cards of any suit but forming a regular numerical succession (as two, three, four knave, ten, nine), count one for each card to the last player. ![]() Pairs-royal.-If the first player in the case last supposed can follow with a third card of the same description, he scores six for a pair-royal.ĭouble Pairs-royal.-If the second player replies with a fourth card of the same description, he scores twelve for a double pair-royal. Pairs.-A player playing a similar card to the card last played by his adversary (as a king to a king, or a seven to a seven) is entitled to score two for a pair. The scores which may be made in course of play are as under:. These latter are scored at the close of the hand. The score depends partly upon the course of play, and partly upon the player's holding certain combinations of cards. This card is known as the "start." Should it chance to be a knave, the dealer is entitled to "two for his heels," and scores two points. The dealer turns up the card left uppermost and places it on the top of the pack. The crib having been laid out, the non-dealer cuts, by lifting off the upper half of the pack. Each player now "lays out" two of his cards (placed face downwards to the right hand of the dealer) to form what is called the "crib." The principles which govern the "lay out" will be discussed later. The undealt portion of the pack is placed face downwards between the players. Meanwhile the non-dealer scores three holes, known as "three for last," and regarded as a set-off for the advantage of first deal. The pack having been shuffled, the non-dealer cuts, and his opponent deals, one at a time, five cards to each player. ![]() For this and for "sequence" purposes, the cards rank in regular order from ace (lowest) up to king (highest), but in counting court cards count as tens. The pack of fifty-two cards is used, and the players cut for deal, the lowest dealing. We will commence with the five-card game. In scoring, the hinder peg for the time being is advanced the requisite number of points beyond the foremost. The board is placed cross-wise between the players, and both start from the same end (which should be that to the left of the first dealer), each travelling up the outer and down the inner row (once round in the "five-card," twice in the "six-card," and thrice in the "seven-card" game), terminating with the "game-hole" at the end from which they started. It will be observed that there is on either side of the board a double row of holes, thirty in each, divided, for convenience in counting, into sets of five. The score is marked by means of pegs of ivory or bone, on a special board, as depicted above.
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